﻿namespace Blaze.Editor.Diagnostics
{
    using Blaze.Diagnostics;
    using UnityEditor;
    using UnityEngine;

    [CustomEditor(typeof(Settings))]
    public class SettingsEditor : UnityEditor.Editor
    {
        public override void OnInspectorGUI()
        {
            if (GUILayout.Button("DevConsole 设置"))
                SRDebuggerSettingsWindow.Open();
        }
    }
}